![]() Regardless of its current level of polish, the system is mostly functional! From here it’s a matter of continuing to improve functionality and tidy up terrain deformation in addition to creating a non-temporary water shader.Īs a new option, terraced or sloped placement has been added as a toggle when working on inclines. It’s been a long road due to all the technical considerations, but it’s almost ready. ![]() ![]() To help get your feet wet, Seth’s made significant progress on water painting during May. After that, it won’t be long before we start making trailers and delivering on an alpha build. You’ll see more work from the both of them in future development updates.Ĭurrently, we’re working towards a polished and exciting build that will be showcased in the late summer of 2020. Edson, a talented human character artist, also joined the project to create visitor assets. We’ve made great strides this past month in locking down content plans and finishing up current tasks whilst keeping our eye on what’s next.Īdding to our studio’s growing staff roster, Siaka joined as our newest technical animator to assist with transitional animations. Whilst the buildable area is square on all base-game maps, we’re open to exploring more unique shapes and boundaries down the line for advanced players. Since anywhere from 30-40% of the old islands were underwater, this change opens up 100% of the playable area from the get-go - allowing players to maximise their building space without the need for excessive terraforming or the removal of natural features like mountains. Without massively limiting terraforming, water painting or spending months of development time on a completely dynamic shoreline, the new maps will look better, feel bigger and most importantly: get the game to our fans quicker.ĭecorated with distant foliage and varied terrain, each map will feature a landscape that feels more appropriate and grounded within the world of Prehistoric Kingdom. For the players who have the determination and hardware to build a park that big, this one’s for you!īut why’d we make this change? To put it simply, there are a lot of technical problems and edge cases that need to be accounted for using our old islands as they were completely surrounded by water. With a usable area of around 4,000,000m2, there is an unbelievable amount of room to work with. Moving forward, all maps will now include a custom background environment to immerse the player within the borders of their playspace. We’re finally ready to reveal some of our new changes and additions to central parts of the project, so let’s dive in! Over the past month the team has been working hard on furthering the development of Prehistoric Kingdom, bringing great progress to all areas across the board.
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